

The goal of this video tutorial is to provide you with a sound understanding of scan clean-up work and provide you with new skills that will help to speed up your workflow in the studio.
#Exporting from zbrush to 3d coat workflow how to
The final portion of the workshop covers how to create a quick rig using Mixamo to bring some life to the character for the final renders using Arnold in Maya. Helpings of industry tips are included along the way, particularly when it comes to what look-dev artists expect of modelers, plus tricks for organizing and naming your files like a pro. Scott teaches the important export options that you need to know and includes a demonstration on how to hook the textures up in Maya to achieve a render worthy of being passed on to a look-development artist. He also goes over some of the specific setups and essential tools inside of both Wrap and ZBrush that help to speed up the overall workflow. In this video I will walk you through taking a high poly Zbrush sculpt, running it through ZRemesher to lower the polycount, UVMaster to generate UVs and the. Throughout the course of the workshop, Scott discusses how to use Wrap 3 and ZBrush to transfer textures and displacement details from the 3dScanstore mesh. It is really painy to re-crease all that faces again. Import it inside Zbrush but realize that all the crease information is getting lost. Regarding creating UVmap, i prefer to use 3d Coat but when i complete UV map, i export that mesh with FBX file. A brief preview of Zoo Tools is also covered. I generally use Zbrush 'zmodeller' tool for hard surface modelling with crease information on it.

This workshop by Modeler and Generalist, Scott Denton, details the clean-up of a scan created by NYCap3D using the state-of-the-art photogrammetry solution, Realit圜apture, along with assets produced by 3D Scan Store. Discover how to take pre-existing scanned assets and quickly and professionally clean them up using a combination of Wrap 3, ZBrush, and Maya.
