

You'll have to aim Mario over the cage then let go of the jump button, getting him to fall on to the star. Guide yourself to the floating islands seen in the last level, and you should see a tiny cage–with nothing covering it naturally–floating in the sky with the star in it.

Once here, you have precious seconds before the owl gets tired and drops you. Hold down the jump button after grabbing on and the owl will pull you straight into the air.

After you land, the owl will tell you to grab it, and it can fly you anywhere in the area. Once you enter the course, climb the tree that is nearby, once you climb all the way up, an owl will fly out of it.
#SUPER MARIO 64 SECRET STAR TRIAL#
Whomp's Fortress - Fall Onto The Caged IslandĬards on the table, this particular star gave me a massive headache back in the day, and even now it still takes some trial and error. Slowly make your way across and you'll see two spinning discs with red coins seven and eight waiting for you in the middle, jump to those and the star will appear. Punch once or twice, try to time it with the plank moving towards the arrow-shaped platform in the distance, and eventually it will fall over. Instead, look for a tall brown plank that is standing upright. Follow the path back to the giant tower area but don't climb it. Once you've done all of that, now you can actually get to the titular floating islands.

Just get to the center, wait for the bridge to rotate to the other side, get to the very end, then simply ride the bridge to collect the coins. Red coin number six is with a string of other coins near the rotating bridge. Red coins four and five are practically next to one another, number four sitting next to the sleeping chomper, and number five sitting on the ledge you can sidle towards. Red coin number three is right above a Thwomp you'll see moving up some giant stairs towards the sleeping Piranha Plant, all you have to do is get to the step that's behind it, wait for the big blue brick to come down, jump on top and ride him to the coin. From there, run back to the other side of the course and head towards the jutting stone pistons the second red coin is above the second moving bit of rock. With a good enough sprint and a well-timed jump and dive, you can grab the first red coin sitting near the top. Head back to the cannon area from before then run up the steep ramp you see on your right. Get on one of those and ride it to the top of the level and the boss arena. Eventually, you'll come across a pair of ascending platforms. Just get in front of them, run away as they try to body slam you, then perform a ground pound on their back to finish them off. Once there, simply wait for the bridge to rotate to you, get to the center, wait for it to rotate to the other side, then continue.įrom here, you simply keep running around the perimeter, facing off against two Whomps on your way. You can either hug the wall and scooch to the rotating bridge, or run across the breakaway passage and carefully crawl across the narrow plank to the same destination. Once you get past the staircase with the sleeping Piranha Plant is where things can get dicey. The latter does have shifting pistons and vanishing platforms so take your risks where you like. From the start, you can either take the upper left ramp or take the path to the side. This should give you a bit of deja vu coming off of Bob-omb Battlefield. Whomp's Fortress - Chip Off Whomp's Block
